PSYC 360-050 Cogitive Psychology Course Outline (Wednesdays 1900-2200) (room 4306 - backup room 0602)
Instructor: Bruce Landon, Ph.D. Office: 3434 Phone: 604-777-6161 Office hours: W 18:00 +
email: Bruce_Landon@douglas.bc.ca   Homepage: Bruce-Landon.Douglas.bc.ca
Text: Sternberg, R. (2003) Cognitive Psychology, 3rd Edition & CogLab Manual
Reading: An Integrated Theory of the Mind from http://act-r.psy.cmu.edu/publications/?subtopic=39
Optional: Wegner, D. (2002) The Illusion of Conscious Will
Optional: Gilovich, T., Griffen, D., & Kahneman, D. (2002) Heuristics and Biases: The Psychology of Intuitive Judgement
Class Date chapter Topic from assigned reading Special Focus & assignments CogLab assignments
07-May 1 Introductions & orientation to Silicon Chalk Study skills and online skills computerlab 4333 demo apaform3 0-introduction
14-May 13 Cognitive Development aging and cognition demo coglab on serial position
21-May 14 Human and Artificial Intelligence Eliza and ProtoThinker Protothinker
28-May 11 Problem Solving and Creativity apa title page due + Python Monty Hall 1-title page
04-Jun 12 Decision Making and Reasoning decision engine + Logic Games Risky Decisions
11-Jun 2 Cognitive Neuroscience virtual disection Brain Asymmetry
18-Jun 3 Attention and Consciousness references section due Stroop Effect, Simon Effect, attentional blink 2-references
25-Jun 4 Perception Perceptron and Neural Nets Mapping the Blind Spot, Signal Detection, Lexical Decision
02-Jul 5 Memory Models and Research Methods working with models Memory Span, Implicit Learning
09-Jul 6 Memory Processes False Memory Brown-Peterson, False Memory, Encoding Specificity
16-Jul 7 Knowledge Representation: Images and Propositions intro to ACT-R + usability Uzilla Mental Rotation
23-Jul 8 Knowledge Representation and Organization Term Project due + LSA intro Prototypes 3-term paper
30-Jul 9 Language: Nature and Acquisition Latent Semantic Analysis Categorical Perception - Discrimination
06-Aug 10 Language in Context Dislexia Word Superiority
13-Aug Comprehensive Examination and Take-Home Final due 4-takehome exam
Grading System Policy
20% Contributions to online discussions after class
20% Quizes on Assigned Readings
15% Computer based assignments (CogLabs & Protothinker)
15% Term Project Paper (minus 20% for each day late)
30% Comprehensive Final Exam both inclass and takehome parts
Plagiarism Policy - Academic Dishonesty will result in Zero credit for assignment, quiz, or exam. Plagiarism can be avoided by not using other's work as one's own. Be careful in citing all of your sources and people appropriately.
Make-up Policy - Missed quizes are made up on the final exam and assignments must be made up within 7 days for credit.
Term Project Paper - The term project paper will develop one of the approved topics in Cognition from the list below that have been studied in relation to the ACT-R theory.  The form of the term paper is a research proposal that provides a review of the relevant current literature (10+ sources since January 1, 1994 cited in the introduction). This is similar in form to the introduction and method sections of an experimental research paper with an emphasis on clarity of thought and logical development of ideas. The method section is to include the design of an experiment or series of experiments that are proposed to clarify theoretical issues developed in the introductory section. Essentially, this is a small version of a research proposal that would be submitted as part of a grant proposal or advanced degree requirement (title page, abstract, introduction, method, and references sections only omitting the results and discussion sections in this term project paper).
Approved Project topics (for more information please see http://act-r.psy.cmu.edu/publications/)
I. Perception & Attention
1. Psychophysical Judgements
2. Visual Search
3. Eye Movements
4. Psychological Refractory Period
5. Task Switching
6. Subitizing
7. Stroop
8. Driving Behavior
9. Situational Awareness
10. Graphical User Interfaces
II. Learning & Memory
1. List Memory
2. Fan Effect
3. Implicit Learning
4. Skill Acquisition
5. Cognitive Arithmetic
6. Category Learning
7. Learning by Exploration and Demonstration
8. Updating Memory &Prospective Memory
9. Causal Learning
III. Problem Solving & Decision Making
1. Tower of Hanoi
2. Choice & Strategy Selection
3. Mathematical Problem Solving
4. Spatial Reasoning
5. Dynamic Systems
6. Use and Design of Artifacts
7. Game Playing
8. Insight and Scientific Discovery
IV. Language Processing
1. Parsing
2. Analogy & Metaphor
3. Learning
4. Sentence Memory
V. Other areas
1. Cognitive Development
2. Individual Differences
3. Emotion
4. Cognitive Workload
5. Computer Generated Forces
6. fMRI
7. Communication
8. Negotiation
9. Group Decision Making